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	Change picom shadow radius to 12
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					@ -2,7 +2,7 @@ backend = "glx"
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xrender-sync-fence = true
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					xrender-sync-fence = true
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shadow = true
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					shadow = true
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shadow-radius = 14
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					shadow-radius = 12
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fading = true
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					fading = true
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fade-delta = 5
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					fade-delta = 5
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